{"id":14,"date":"2007-04-16T20:12:30","date_gmt":"2007-04-16T18:12:30","guid":{"rendered":"http:\/\/www.lightrock.biz\/index.php\/?p=11"},"modified":"2011-05-27T17:26:46","modified_gmt":"2011-05-27T15:26:46","slug":"how-my-professional-career-started","status":"publish","type":"post","link":"https:\/\/lightrocker.lightrock.biz\/?p=14","title":{"rendered":"How my professional career started"},"content":{"rendered":"<p>The year 2000 marked the beginning of my professional career in the games industry, because I started to earn money from the games I was developing. &#8220;Space in Motion: FutureTrade&#8221; found its way into some stores in Germany, Austria and Switzerland in May. It was not a lot of money that was flowing back to me but I was proud that my first product was professionally finished and could be bought by consumers.<br \/>\nSome time later a fellow student at the University gave me a tip. He said something like this: &#8220;There is a company, which is developing a &#8216;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Diablo_%28computer_game%29\">Diablo<\/a>&#8216; clone, in Leipzig&#8221;. So I presented myself to that &#8216;company&#8217;. It was not a complete company but a graphics studio, which held an exclusive partnership with a developer in Berlin called &#8220;<a href=\"http:\/\/www.silver-style.com\/\">Silver Style Entertainment<\/a>&#8220;. So the partner in Leipzig got the name &#8220;Silver Style Studio&#8221;. And they were not really developing a hack and slay game like &#8220;Diablo&#8221; but a real <a href=\"http:\/\/en.wikipedia.org\/wiki\/Role-playing_game\">RPG<\/a> called &#8220;<a href=\"http:\/\/www.mobygames.com\/game\/windows\/gorasul-the-legacy-of-the-dragon\">Gorasul: The Legacy of the Dragon<\/a>&#8220;. I introduced myself as a potential programmer because that talent was and is better then my artistic one. Because the studio was &#8216;only&#8217; producing graphics and some web sites they could not hire me instantly. That situation last until spring 2001. At that time I had got two opportunities: First I could went to Austria to develop the AI of &#8220;<a href=\"http:\/\/www.mobygames.com\/game\/windows\/1503-ad-the-new-world\">1503 A.D.<\/a>&#8220;, which was the the successor of the best-selling game in Germany, or I could stay, become self-employed and work as a freelancing graphics programmer at the project &#8220;<a href=\"http:\/\/www.bomberfun.com\/\">BomberFun<\/a>&#8221; for the new company &#8220;Lightbrain&#8221; from Hamburg. I decided to do the second one because 3D programming was much more interesting than AI for me and I could work from home. The manager of &#8220;Silver Style Studio&#8221; quited the partnership with &#8220;Silver Style Entertainment&#8221; and founded an own studio, which was completely responsible for the graphics in &#8220;BomberFun&#8221;. As graphics programmer we had to operate closely in conjunction and so our solidarity was increasing.<br \/>\nThat led to a game, which we produced independently from &#8220;LightBrain&#8221;, at the end of 2001. It was called &#8220;Winterspiele 2002&#8221; and was a winter game, which had only been published in German speaking countries.<br \/>\n&#8220;BomberFun&#8221; reached its final state in summer 2002 and received an <a href=\"http:\/\/www.gamershell.com\/pc\/bomberfun\/review.html\">award from gamershell.com<\/a>. Unfortunately the game was much more played than sold.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The year 2000 marked the beginning of my professional career in the games industry, because I started to earn money from the games I was developing. &#8220;Space in Motion: FutureTrade&#8221; found its way into some stores in Germany, Austria and Switzerland in May. It was not a lot of money that was flowing back to &hellip; <\/p>\n<p class=\"toivo-read-more\"><a href=\"https:\/\/lightrocker.lightrock.biz\/?p=14\" class=\"more-link\">Read more <span class=\"screen-reader-text\">How my professional career started<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":{"0":"post-14","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-history","7":"entry"},"_links":{"self":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/14","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14"}],"version-history":[{"count":2,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/14\/revisions"}],"predecessor-version":[{"id":65,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/14\/revisions\/65"}],"wp:attachment":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}