{"id":459,"date":"2017-11-17T11:55:41","date_gmt":"2017-11-17T10:55:41","guid":{"rendered":"http:\/\/lightrocker.lightrock.biz\/?p=459"},"modified":"2018-05-24T08:53:30","modified_gmt":"2018-05-24T07:53:30","slug":"voxels-for-unity-version-1-1","status":"publish","type":"post","link":"https:\/\/lightrocker.lightrock.biz\/?p=459","title":{"rendered":"Voxels for Unity: Version 1.1"},"content":{"rendered":"<p>An update for my Unity plug-in has just been released at the Asset Store. It took me much more time to get a collection of new features and useful enhancements, which are worth to be published, than I had originally planned. Here are the key ones:<br \/>\n<center><a title=\"Voxels for Unity 1.1: Main improvements and exported files viewed in external applications\" href=\"http:\/\/lightrocker.lightrock.biz\/wp-content\/uploads\/2017\/11\/Voxels-for-Unity-1.1-e1510914807428.png\" rel=\"\u201dlightbox\u201d\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-462 alignleft\" src=\"http:\/\/lightrocker.lightrock.biz\/wp-content\/uploads\/2017\/11\/Voxels-for-Unity-1.1-1024x576.png\" alt=\"Voxels for Unity 1.1\" width=\"800\" height=\"450\" \/><\/a><\/center><\/p>\n<ul>\n<li>Adaption to Unity 5.6 and 2017<\/li>\n<li>Better results using PBR (physical based rendering) and HDR (high dynamic range)<\/li>\n<li>Two fully working file exporter examples added: PLY (common point cloud format) and VOX (MagicaVoxel editor format)<\/li>\n<li>Rasterizer enhanced by supersampling and multithreading options<\/li>\n<li>API enhancement: Callback parameter to inform the executing script about the creation of new game objects<\/li>\n<li>API extension: New class to decrease number of resulting materials in a processor to given amount<\/li>\n<li>Multi-textured terrain included into the example scene<\/li>\n<li>Bug fixes for minor issues<\/li>\n<\/ul>\n<p>If you are interested in acquiring the extension to convert common Unity assets into Voxel objects or files, you can use the following link:<br \/>\n<center><iframe loading=\"lazy\" style=\"width: 600px; height: 130px; border: 0px;\" src=\"https:\/\/api.assetstore.unity3d.com\/affiliate\/embed\/package\/45447\/widget-wide-light?aid=1100l3pRX\" width=\"300\" height=\"150\"><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/center><\/p>\n<p>But if you have already purchased it or want to have a look into the manual before, here is the updated version:<br \/>\n<center><iframe loading=\"lazy\" style=\"border: 1px solid #CCC; border-width: 1px; margin-bottom: 5px; max-width: 100%;\" src=\"\/\/www.slideshare.net\/slideshow\/embed_code\/key\/nFtYPFXfoMajfl\" width=\"560\" height=\"800\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"> <\/iframe><\/p>\n<div style=\"margin-bottom: 5px;\"><strong> <a title=\"Voxels for Unity: Manual (1.1)\" href=\"\/\/www.slideshare.net\/RBurkersroda\/voxels-for-unity-rasterizer-manual-11\" target=\"_blank\" rel=\"noopener\">Voxels for Unity: Rasterizer manual (1.1)<\/a> <\/strong><\/div>\n<p><\/center><br \/>\n&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An update for my Unity plug-in has just been released at the Asset Store. It took me much more time to get a collection of new features and useful enhancements, which are worth to be published, than I had originally planned. Here are the key ones:<\/p>\n<p>Adaption to Unity 5.6 and 2017<br \/>\nBetter results using PBR (physical &hellip; <\/p>\n<p class=\"toivo-read-more\"><a href=\"https:\/\/lightrocker.lightrock.biz\/?p=459\" class=\"more-link\">Read more <span class=\"screen-reader-text\">Voxels for Unity: Version 1.1<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,20,8,6,27],"tags":[],"class_list":{"0":"post-459","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-content-creation","7":"category-game-development","8":"category-programming","9":"category-technology","10":"category-voxels","11":"entry"},"_links":{"self":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=459"}],"version-history":[{"count":33,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/459\/revisions"}],"predecessor-version":[{"id":494,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=\/wp\/v2\/posts\/459\/revisions\/494"}],"wp:attachment":[{"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lightrocker.lightrock.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}