Voxels: A personal introduction

In my free time of the past year I developed a tool for Unity, which arose out of Project: Evolution. For the planned main effect I need pixels in three-dimensional shape to advance graphically from level to level. Those cells are commonly called voxels, which is a combination of “volume” and “pixels”, and they have to be generated from 3D models with generic meshes like I did it for the 2D presentation in the prototype. So I started to program a solution to do the conversion and shortly afterwards a decision grew inside me. Because there was no plug-in comparable to mine I wanted to release it as a product, which other people can use.

The actual functionality for meshes had been finished relatively rapidly but at that state it was a quick-and-dirty implementation, which could be used in-house but was not ready to be published. I began to adapt the user interface and polish the functionality. And it lasted a long time and there are still sections to improve and features to be added. But I am satisfied by now and intent to release “Voxels overview” in the next days.