An update for my Unity plug-in has just been released at the Asset Store. It took me much more time to get a collection of new features and useful enhancements, which are worth to be published, than I had originally planned. Here are the key ones:

- Adaption to Unity 5.6 and 2017
- Better results using PBR (physical based rendering) and HDR (high dynamic range)
- Two fully working file exporter examples added: PLY (common point cloud format) and VOX (MagicaVoxel editor format)
- Rasterizer enhanced by supersampling and multithreading options
- API enhancement: Callback parameter to inform the executing script about the creation of new game objects
- API extension: New class to decrease number of resulting materials in a processor to given amount
- Multi-textured terrain included into the example scene
- Bug fixes for minor issues
If you are interested in acquiring the extension to convert common Unity assets into Voxel objects or files, you can use the following link:
But if you have already purchased it or want to have a look into the manual before, here is the updated version: