The beginning

In my boyhood I programmed a lot of applications and games, which I have never completed. After the “C64” I got a “Commodore 128DCR” and the some time later the matching monitor. At that time my best project was an own “Indiana Jonesadventure game for the “C64”. I was twelve years old and did not realized the legal issues using such a brand but this has not become a problem because I lost interest and never finished the game. With the help of magazines I was able to combine graphics and text mode but could not show sprites at the part of the screen, where the graphics were being displayed. In addition I was too young and unexperienced for such a large project.

At Christmas 1992 my parents bestowed me my third computer: It was a “Amstrad” PC with “Intel 80386SX“-CPU running at 20 MHz and equipped with 4 MB RAM and a 80 MB hard disc. The software contained “MS-DOS 5.0″ on three and “Microsoft Windows 3.1” on seven 3,5″-floppy-discs.
At the long vacation in 1993 I developed my first game, which I had finished and wanted to sell as shareware: “Antarctic City”. It was a hybrid of interpreted “QBasic” source code containing the game logic and “Turbo Pascal 5.5″-compiled executables to load bitmap files, which I had created in “Paintbrush for Windows“. Because my first contact with the Internet should not be until five years later I had no idea how to distribute it. I gave the shareware version to some class mates but never got a response. Probably I had thought not entrepreneurial enough at that age and so I focused my mind to next projects.
The following years I switched completely from “BASIC” to “Turbo Pascal”, from VGA to SVGA graphics, from PC speaker to “Sound Blaster“-compatible sound and started to work with ray tracing applications. So I was acquiring a lot of game development knowledge but did not finished a single product. That last until the year 2000…

“Nu, pogodi!” or: First contact.

Seventeen and a half years ago Germany was divided in two parts. West Germany had democracy and a social market economy. But I lived in East Germany, which was ruled by a kind of dictatorship (even though the official name was “German Democratic Republic“) with a centrally planned economy. The computer technology in our country was at least a decade out of date and a home computer cost triple the monthly income of one of my parents. So I had no chance to get my finger on one.

On my birthday in 1989 a Russian tele game had been given to me. A friend of my farther, who was working in the former Soviet Union, brought it along. The handheld was only able to let me play one game but at that time I was very happy. In the game you had to catch the rolling eggs from four sides. When a egg pitched onto the ground you lost a life. The game characters based on a famous Russian animation series called “Nu, pogodi!“, which was also known in East Germany. That was my first contact with electronic games.
In the November of the same year the “Berlin Wall” had fallen and the inner German border was opened. A half year later the GDR still was existing but a lot had already changed. Nonetheless I met the Hare and the Wolf again being on holiday. There was a arcade gaming machine called “Poly Play” with different games. The funniest of all was a “Pac-Man” clone starring the characters from “Nu, pogodi!”.

In the summer I was attending a computer club, where I got in contact with the “Robotron KC 87“. There I programmed my first game. You only had to hit a key on right time to shoot a rocket, which had to strike a car driving from the top to the bottom of the screen again and again.
With the “German Reunification” on October 3rd, 1990 my parants were able to bestow me my first own computer at the following Christmas: A “Commodore 64“. At that time I was eleven years old.

What means “Lightrocker”?

I use the label “Lightrock Entertainment” to publish the products, for which I am solely responsible. Up to now it was only one commercial game: “Space In Motion: FutureTrade” (2000 – Germany, Austria and Switzerland).

Someday I had to register for a forum – maybe it was on gamedev.net – and I could the idea to to create a personal name from my label to be connected with it. That way the title “Lightrocker” was born and is being used for a lot of accounts. And I had never the problem that the name was already assigned.

You are German. So why isn’t your blog?

The language of this weblog has not been an easy decision for me. I thought about English, German or a bilingual version.
The last option I discarded soon because it would take to much of my spare time. So I could make a German blog because I am living and working in Germany and a lot of information, which will be communicated here, is related to that fact. But I am developing software for the international market and for this reason there will be many topics, which are attractive to Non-German speaking people, too.
I do not think that a lot of visitors here will come from USA or Great Britain but I could image that there are people from Eastern Europe, who have got concerns in Germany for example. Most of them would not be able to read my weblog, if it would be presented in German. So I chose the international standard language.

You can tell me if it was the right decision. And when you do I would be pleased to also know the country and city you are watching from. Thanks!

What this blog is about.

Since my childhood I am developing computer games and small software applications. In the year 2000 I released my first game to the retail market and from that time on I own my money by doing so in cooperation with other individuals. Before that I was student and working for a small, regional limited TV station and since last year I use my knowledge, experience and technology from game development for the production of software, which is being used by large broadcasting stations.

In this weblog I will tell interested people about my work history, the products I made and will make, backstage details from the TV and games sectors and which dreams can hardly become reality these days.

Welcome!

Today I started this weblog about software development for games and television. Its appearance will change in the next days but the main target of telling interesting things about my job will be smoothly satisfied.